Files
Mlcavalho1andClaude Sonnet 4.6 acbce4edc0 feat: multi-usuário com autenticação JWT
- Tabela `profiles` + coluna `profile_id` em todas as entidades
  (categories, transactions, recurring_expenses, accounts, player_profile,
   xp_events, player_quests, player_achievements, player_cosmetics)
- Dados existentes migrados para profile_id = 1 (Manoel)
- CLI `./api create-user --name <n> --password <p>` cria perfil com
  seed de categorias e player_profile; faz upsert de senha se já existir
- Auth substituída: cookie+APP_PASSWORD → JWT Bearer 24h (HS256)
- Middleware RequireAuth injeta profile_id no context de todas as rotas
- Todos os repositórios filtram por profile_id do context
- Endpoints: POST /api/auth/login, GET /api/auth/me,
  POST /api/auth/change-password, POST /api/logout
- Frontend: auth store usa localStorage (fc_token/fc_profile),
  api.ts envia Authorization header, LoginView usa campo name
- SettingsView reescrita com troca de senha e logout
- docker-compose.yml: remove APP_USERNAME/APP_PASSWORD, adiciona JWT_SECRET

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-27 20:04:44 -03:00

107 lines
3.2 KiB
Vue

<template>
<svg
:width="cols * scale"
:height="rows * scale"
:viewBox="`0 0 ${cols * scale} ${rows * scale}`"
shape-rendering="crispEdges"
class="fc-sprite"
:class="{ 'fc-sprite--bob': bob && !celebrate, 'fc-sprite--celebrate': celebrate }"
aria-label="Personagem pixel art"
>
<rect
v-for="(px, i) in pixels"
:key="i"
:x="px.x * scale"
:y="px.y * scale"
:width="scale"
:height="scale"
:fill="colors[px.k]"
/>
</svg>
</template>
<script setup lang="ts">
/**
* Renders Manoel as a 17x24 pixel sprite.
*
* The pixel grid is imported from `sprite-data.json`. Each cell's character
* is a color *slot key* — '.' is transparent, otherwise the key maps into
* `defaultColors` (which the user can override via the `theme` prop).
*
* Cosmetics work by overriding slots. For example, `Camisa Tripulante` sets
* `{ c: '#0ea5e9', C: '#0369a1' }`. Merge equipped cosmetics' color maps in
* your store and pass the result here.
*/
import { computed } from 'vue'
// In Vite/TS, ensure `resolveJsonModule: true` and adjust import path:
import spriteData from '../sprites/sprite-data.json'
const props = withDefaults(defineProps<{
/** Pixel zoom factor. 2 = mobile, 3 = widget, 4 = personagem hero (default), 6 = focus. */
scale?: number
/** Per-slot color overrides (cosmetics). Keys are sprite-data color slots. */
theme?: Partial<Record<string, string>>
/** Idle bob animation. Off when celebrate is on. */
bob?: boolean
/** Celebration pose (use after quest complete, ~3s). */
celebrate?: boolean
}>(), {
scale: 4,
bob: true,
})
const rows = spriteData.rows
const cols = spriteData.cols
const defaultColors: Record<string, string> = {
L: 'var(--fc-sprite-outline, #10131c)',
s: 'var(--fc-sprite-skin, #f3c79b)',
S: 'var(--fc-sprite-skin-shade, #c98863)',
e: 'var(--fc-sprite-eye, #10131c)',
m: 'var(--fc-sprite-mouth, #80484b)',
h: 'var(--fc-sprite-hat, #ffd84d)',
w: 'var(--fc-sprite-band, #fde68a)',
c: 'var(--fc-sprite-shirt, #00f0ff)',
C: 'var(--fc-sprite-shirt-shade, #0369a1)',
p: 'var(--fc-sprite-pants, #3a1f6e)',
P: 'var(--fc-sprite-pants-shade, #2d1857)',
b: 'var(--fc-sprite-boots, #0f172a)',
}
const colors = computed(() => ({ ...defaultColors, ...(props.theme ?? {}) }))
const pixels = computed(() => {
const out: { x: number; y: number; k: string }[] = []
spriteData.grid.forEach((row: string, y: number) => {
for (let x = 0; x < row.length; x++) {
const k = row[x]
if (k === '.' || !colors.value[k]) continue
out.push({ x, y, k })
}
})
return out
})
</script>
<style scoped>
.fc-sprite {
image-rendering: pixelated;
display: inline-block;
line-height: 0;
}
@keyframes fc-sprite-bob {
0%, 100% { transform: translateY(0); }
50% { transform: translateY(-3px); }
}
.fc-sprite--bob { animation: fc-sprite-bob 2.2s steps(2) infinite; }
@keyframes fc-sprite-celebrate {
0%, 100% { transform: translateY(0) rotate(0deg); }
25% { transform: translateY(-6px) rotate(-3deg); }
75% { transform: translateY(-6px) rotate(3deg); }
}
.fc-sprite--celebrate { animation: fc-sprite-celebrate 1s ease-in-out infinite; }
</style>