Implementa o sistema visual Arcade Neon do neon-handoff/ em todo o app:
- tokens.css: tokens --fc-*, utilities (fc-pixel/mono/body/glow), form inputs/buttons globais
- AppHud.vue: HUD persistente com LV/XP/META + nav chips por rota
- BottomNav.vue: nav mobile com 5 rotas
- NeonPanel.vue, CharacterSprite.vue, XPBar.vue, HUDStat.vue: componentes base
- MonthSwitcher.vue, LevelUpModal.vue
- HomeView, CharacterView, TransactionsView, ImportView, CategoriesView,
AccountsView, SettingsView: reescritos com Arcade Neon
- sprites PNG (lv01–lv15) + sprite-data.json: cosméticos com temas de cor
- game.ts: equippedTheme getter para merge de cores do cosmético equipado
- 008_cosmetics.sql: seeds alinhados com sprite-data.json
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Runner agora checa schema_migrations antes de rodar cada SQL — sem
reexecução de seeds a cada startup. Quests: UNIQUE(title, quest_type).
Cosmetics: UNIQUE(name), tipos corrigidos para hair/shirt/pants/shoes.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>