feat(#22): gamificação RPG — XP, quests, conquistas, cosméticos e personagem SVG pixel art
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
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@@ -0,0 +1,98 @@
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package service_test
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import (
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"context"
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"testing"
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"financeiro-carvalho/internal/model"
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"financeiro-carvalho/internal/service"
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)
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type mockGameRepo struct {
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profile model.PlayerProfile
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achievements map[string]bool
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}
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func newMockGameRepo() *mockGameRepo {
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return &mockGameRepo{
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profile: model.PlayerProfile{ID: 1, Level: 1, XP: 0, XPToNext: 100},
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achievements: map[string]bool{},
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}
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}
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func (m *mockGameRepo) GetProfile(_ context.Context) (*model.PlayerProfile, error) {
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cp := m.profile
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return &cp, nil
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}
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func (m *mockGameRepo) AddXP(_ context.Context, _ string, amount int, _ string) (*model.PlayerProfile, error) {
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m.profile.XP += amount
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for m.profile.XP >= m.profile.XPToNext {
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m.profile.XP -= m.profile.XPToNext
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m.profile.Level++
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m.profile.XPToNext = m.profile.Level * m.profile.Level * 100
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}
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cp := m.profile
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return &cp, nil
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}
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func (m *mockGameRepo) ListActiveQuests(_ context.Context) ([]model.PlayerQuest, error) {
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return nil, nil
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}
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func (m *mockGameRepo) EnsurePlayerQuest(_ context.Context, _ int, _ string) (int, error) { return 1, nil }
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func (m *mockGameRepo) IncrementQuestCount(_ context.Context, _, _ string, _ int) error { return nil }
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func (m *mockGameRepo) UpdateQuestPct(_ context.Context, _ string, _ float64) error { return nil }
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func (m *mockGameRepo) ClaimQuest(_ context.Context, _ int) (int, error) { return 50, nil }
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func (m *mockGameRepo) ListAchievements(_ context.Context) ([]model.Achievement, error) { return nil, nil }
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func (m *mockGameRepo) IsAchievementUnlocked(_ context.Context, c string) (bool, error) {
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return m.achievements[c], nil
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}
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func (m *mockGameRepo) UnlockAchievement(_ context.Context, c string) (int, error) {
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m.achievements[c] = true
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return 100, nil
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}
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func (m *mockGameRepo) ListCosmetics(_ context.Context) ([]model.Cosmetic, error) { return nil, nil }
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func (m *mockGameRepo) EquipCosmetic(_ context.Context, _ int) error { return nil }
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func (m *mockGameRepo) UnlockCosmeticsForLevel(_ context.Context, _ int) error { return nil }
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func TestGame_XPAccumulates(t *testing.T) {
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repo := newMockGameRepo()
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svc := service.NewGameService(repo)
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p, err := svc.AwardXP(context.Background(), "test", 50, "test")
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if err != nil {
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t.Fatal(err)
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}
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if p.XP != 50 {
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t.Errorf("expected xp=50, got %d", p.XP)
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}
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}
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func TestGame_LevelUpAtThreshold(t *testing.T) {
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repo := newMockGameRepo()
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svc := service.NewGameService(repo)
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// level 1 threshold is 100 XP
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p, err := svc.AwardXP(context.Background(), "test", 100, "test")
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if err != nil {
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t.Fatal(err)
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}
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if p.Level != 2 {
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t.Errorf("expected level=2 after 100 XP, got %d", p.Level)
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}
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if p.XP != 0 {
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t.Errorf("expected remaining xp=0, got %d", p.XP)
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}
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}
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func TestGame_AchievementNotDuplicated(t *testing.T) {
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repo := newMockGameRepo()
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svc := service.NewGameService(repo)
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svc.CheckAndUnlockAchievement(context.Background(), "first_transaction")
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svc.CheckAndUnlockAchievement(context.Background(), "first_transaction")
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// second call should be a no-op — XP only awarded once
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// repo tracks it as unlocked after first call
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if !repo.achievements["first_transaction"] {
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t.Error("achievement should be marked unlocked")
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}
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}
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