feat(game): #49 motor de conquistas dinâmicas por categoria

- GameRepo: EnsureCategoryAchievement, RemoveCategoryAchievementIfNotEarned, ListCategoriesWithBudget, GetMonthlySpendByCategory
- GameService: OnCategoryBudgetSet, CheckCategoryBudgets
- ListAchievements filtra conquistas por categorias do perfil (sem vazamento entre usuários)
- NotifyAction chama CheckCategoryBudgets em transaction_created e import_confirmed
- CategoryHandler injeta GameService e chama OnCategoryBudgetSet após Create/Update
- 5 novos testes unitários cobrindo todos os cenários de AC
This commit is contained in:
2026-05-28 23:26:46 -03:00
parent f60ca423d0
commit 8632251f8a
3 changed files with 177 additions and 4 deletions
+77 -2
View File
@@ -9,14 +9,20 @@ import (
)
type mockGameRepo struct {
profile model.PlayerProfile
achievements map[string]bool
profile model.PlayerProfile
achievements map[string]bool
ensuredCats map[int]string
removedCats []int
catBudgets []model.CategoryBudgetInfo
catSpend map[int]float64
}
func newMockGameRepo() *mockGameRepo {
return &mockGameRepo{
profile: model.PlayerProfile{ID: 1, Level: 1, XP: 0, XPToNext: 100},
achievements: map[string]bool{},
ensuredCats: map[int]string{},
catSpend: map[int]float64{},
}
}
@@ -52,6 +58,20 @@ func (m *mockGameRepo) UnlockAchievement(_ context.Context, c string) (int, erro
func (m *mockGameRepo) ListCosmetics(_ context.Context) ([]model.Cosmetic, error) { return nil, nil }
func (m *mockGameRepo) EquipCosmetic(_ context.Context, _ int) error { return nil }
func (m *mockGameRepo) UnlockCosmeticsForLevel(_ context.Context, _ int) error { return nil }
func (m *mockGameRepo) EnsureCategoryAchievement(_ context.Context, catID int, name string) error {
m.ensuredCats[catID] = name
return nil
}
func (m *mockGameRepo) RemoveCategoryAchievementIfNotEarned(_ context.Context, catID int) error {
m.removedCats = append(m.removedCats, catID)
return nil
}
func (m *mockGameRepo) ListCategoriesWithBudget(_ context.Context) ([]model.CategoryBudgetInfo, error) {
return m.catBudgets, nil
}
func (m *mockGameRepo) GetMonthlySpendByCategory(_ context.Context, _ string, catID int) (float64, error) {
return m.catSpend[catID], nil
}
func TestGame_XPAccumulates(t *testing.T) {
repo := newMockGameRepo()
@@ -96,3 +116,58 @@ func TestGame_AchievementNotDuplicated(t *testing.T) {
t.Error("achievement should be marked unlocked")
}
}
func TestGame_EnsureCategoryAchievementOnBudgetSet(t *testing.T) {
repo := newMockGameRepo()
svc := service.NewGameService(repo)
budget := 800.0
svc.OnCategoryBudgetSet(context.Background(), 5, "Alimentação", &budget)
if repo.ensuredCats[5] != "Alimentação" {
t.Errorf("expected EnsureCategoryAchievement called for cat 5, got %v", repo.ensuredCats)
}
if len(repo.removedCats) != 0 {
t.Error("expected no removal when budget is set")
}
}
func TestGame_RemoveCategoryAchievementOnBudgetNull(t *testing.T) {
repo := newMockGameRepo()
svc := service.NewGameService(repo)
svc.OnCategoryBudgetSet(context.Background(), 5, "Alimentação", nil)
if len(repo.removedCats) == 0 || repo.removedCats[0] != 5 {
t.Errorf("expected RemoveCategoryAchievementIfNotEarned for cat 5, got %v", repo.removedCats)
}
if len(repo.ensuredCats) != 0 {
t.Error("expected no ensure when budget is nil")
}
}
func TestGame_CategoryBudgetUnlock(t *testing.T) {
repo := newMockGameRepo()
repo.catBudgets = []model.CategoryBudgetInfo{{CategoryID: 5, MonthlyBudget: 800}}
repo.catSpend[5] = 750
svc := service.NewGameService(repo)
svc.CheckCategoryBudgets(context.Background(), "2026-05")
if !repo.achievements["budget_cat_5"] {
t.Error("expected budget_cat_5 unlocked when spend 750 <= budget 800")
}
}
func TestGame_CategoryBudgetNoUnlockWhenOverBudget(t *testing.T) {
repo := newMockGameRepo()
repo.catBudgets = []model.CategoryBudgetInfo{{CategoryID: 5, MonthlyBudget: 800}}
repo.catSpend[5] = 850
svc := service.NewGameService(repo)
svc.CheckCategoryBudgets(context.Background(), "2026-05")
if repo.achievements["budget_cat_5"] {
t.Error("expected budget_cat_5 NOT unlocked when spend 850 > budget 800")
}
}