feat(game): #49 motor de conquistas dinâmicas por categoria
- GameRepo: EnsureCategoryAchievement, RemoveCategoryAchievementIfNotEarned, ListCategoriesWithBudget, GetMonthlySpendByCategory - GameService: OnCategoryBudgetSet, CheckCategoryBudgets - ListAchievements filtra conquistas por categorias do perfil (sem vazamento entre usuários) - NotifyAction chama CheckCategoryBudgets em transaction_created e import_confirmed - CategoryHandler injeta GameService e chama OnCategoryBudgetSet após Create/Update - 5 novos testes unitários cobrindo todos os cenários de AC
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@@ -2,6 +2,7 @@ package service
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import (
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"context"
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"fmt"
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"time"
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"financeiro-carvalho/internal/model"
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@@ -21,6 +22,10 @@ type GameRepo interface {
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ListCosmetics(ctx context.Context) ([]model.Cosmetic, error)
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EquipCosmetic(ctx context.Context, cosmeticID int) error
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UnlockCosmeticsForLevel(ctx context.Context, level int) error
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EnsureCategoryAchievement(ctx context.Context, categoryID int, categoryName string) error
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RemoveCategoryAchievementIfNotEarned(ctx context.Context, categoryID int) error
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ListCategoriesWithBudget(ctx context.Context) ([]model.CategoryBudgetInfo, error)
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GetMonthlySpendByCategory(ctx context.Context, month string, categoryID int) (float64, error)
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}
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type GameService struct {
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@@ -137,6 +142,33 @@ func (s *GameService) EquipCosmetic(ctx context.Context, cosmeticID int) error {
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return s.repo.EquipCosmetic(ctx, cosmeticID)
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}
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// OnCategoryBudgetSet gera ou remove a conquista dinâmica ao salvar/limpar a meta mensal de uma categoria.
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func (s *GameService) OnCategoryBudgetSet(ctx context.Context, categoryID int, categoryName string, budget *float64) {
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if budget == nil {
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_ = s.repo.RemoveCategoryAchievementIfNotEarned(ctx, categoryID)
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return
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}
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_ = s.repo.EnsureCategoryAchievement(ctx, categoryID, categoryName)
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}
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// CheckCategoryBudgets verifica todas as categorias com meta do perfil e desbloqueia conquistas quando gasto ≤ meta.
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func (s *GameService) CheckCategoryBudgets(ctx context.Context, month string) {
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cats, err := s.repo.ListCategoriesWithBudget(ctx)
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if err != nil {
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return
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}
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for _, cat := range cats {
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total, err := s.repo.GetMonthlySpendByCategory(ctx, month, cat.CategoryID)
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if err != nil {
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continue
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}
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if total <= cat.MonthlyBudget {
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condition := fmt.Sprintf("budget_cat_%d", cat.CategoryID)
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s.tryUnlockAchievement(ctx, condition)
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}
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}
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}
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// NotifyAction is called by other handlers after key financial actions to award XP and update quests.
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func (s *GameService) NotifyAction(ctx context.Context, action string, extra map[string]any) {
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now := time.Now()
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@@ -153,6 +185,7 @@ func (s *GameService) NotifyAction(ctx context.Context, action string, extra map
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_ = s.repo.IncrementQuestCount(ctx, "weekly", weeklyPeriod, 1)
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}
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s.tryUnlockAchievement(ctx, "first_transaction")
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s.CheckCategoryBudgets(ctx, monthlyPeriod)
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case "import_confirmed":
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count, _ := extra["count"].(int)
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@@ -162,6 +195,7 @@ func (s *GameService) NotifyAction(ctx context.Context, action string, extra map
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_, _ = s.AwardXP(ctx, "import_confirmed", 50, "Extrato importado")
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_ = s.repo.IncrementQuestCount(ctx, "weekly", weeklyPeriod, 1)
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s.tryUnlockAchievement(ctx, "first_import")
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s.CheckCategoryBudgets(ctx, monthlyPeriod)
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case "savings_checked":
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pct, _ := extra["pct"].(float64)
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@@ -9,14 +9,20 @@ import (
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)
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type mockGameRepo struct {
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profile model.PlayerProfile
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achievements map[string]bool
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profile model.PlayerProfile
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achievements map[string]bool
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ensuredCats map[int]string
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removedCats []int
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catBudgets []model.CategoryBudgetInfo
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catSpend map[int]float64
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}
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func newMockGameRepo() *mockGameRepo {
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return &mockGameRepo{
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profile: model.PlayerProfile{ID: 1, Level: 1, XP: 0, XPToNext: 100},
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achievements: map[string]bool{},
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ensuredCats: map[int]string{},
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catSpend: map[int]float64{},
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}
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}
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@@ -52,6 +58,20 @@ func (m *mockGameRepo) UnlockAchievement(_ context.Context, c string) (int, erro
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func (m *mockGameRepo) ListCosmetics(_ context.Context) ([]model.Cosmetic, error) { return nil, nil }
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func (m *mockGameRepo) EquipCosmetic(_ context.Context, _ int) error { return nil }
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func (m *mockGameRepo) UnlockCosmeticsForLevel(_ context.Context, _ int) error { return nil }
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func (m *mockGameRepo) EnsureCategoryAchievement(_ context.Context, catID int, name string) error {
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m.ensuredCats[catID] = name
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return nil
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}
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func (m *mockGameRepo) RemoveCategoryAchievementIfNotEarned(_ context.Context, catID int) error {
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m.removedCats = append(m.removedCats, catID)
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return nil
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}
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func (m *mockGameRepo) ListCategoriesWithBudget(_ context.Context) ([]model.CategoryBudgetInfo, error) {
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return m.catBudgets, nil
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}
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func (m *mockGameRepo) GetMonthlySpendByCategory(_ context.Context, _ string, catID int) (float64, error) {
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return m.catSpend[catID], nil
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}
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func TestGame_XPAccumulates(t *testing.T) {
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repo := newMockGameRepo()
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@@ -96,3 +116,58 @@ func TestGame_AchievementNotDuplicated(t *testing.T) {
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t.Error("achievement should be marked unlocked")
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}
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}
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func TestGame_EnsureCategoryAchievementOnBudgetSet(t *testing.T) {
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repo := newMockGameRepo()
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svc := service.NewGameService(repo)
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budget := 800.0
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svc.OnCategoryBudgetSet(context.Background(), 5, "Alimentação", &budget)
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if repo.ensuredCats[5] != "Alimentação" {
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t.Errorf("expected EnsureCategoryAchievement called for cat 5, got %v", repo.ensuredCats)
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}
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if len(repo.removedCats) != 0 {
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t.Error("expected no removal when budget is set")
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}
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}
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func TestGame_RemoveCategoryAchievementOnBudgetNull(t *testing.T) {
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repo := newMockGameRepo()
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svc := service.NewGameService(repo)
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svc.OnCategoryBudgetSet(context.Background(), 5, "Alimentação", nil)
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if len(repo.removedCats) == 0 || repo.removedCats[0] != 5 {
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t.Errorf("expected RemoveCategoryAchievementIfNotEarned for cat 5, got %v", repo.removedCats)
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}
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if len(repo.ensuredCats) != 0 {
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t.Error("expected no ensure when budget is nil")
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}
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}
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func TestGame_CategoryBudgetUnlock(t *testing.T) {
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repo := newMockGameRepo()
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repo.catBudgets = []model.CategoryBudgetInfo{{CategoryID: 5, MonthlyBudget: 800}}
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repo.catSpend[5] = 750
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svc := service.NewGameService(repo)
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svc.CheckCategoryBudgets(context.Background(), "2026-05")
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if !repo.achievements["budget_cat_5"] {
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t.Error("expected budget_cat_5 unlocked when spend 750 <= budget 800")
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}
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}
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func TestGame_CategoryBudgetNoUnlockWhenOverBudget(t *testing.T) {
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repo := newMockGameRepo()
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repo.catBudgets = []model.CategoryBudgetInfo{{CategoryID: 5, MonthlyBudget: 800}}
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repo.catSpend[5] = 850
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svc := service.NewGameService(repo)
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svc.CheckCategoryBudgets(context.Background(), "2026-05")
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if repo.achievements["budget_cat_5"] {
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t.Error("expected budget_cat_5 NOT unlocked when spend 850 > budget 800")
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}
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}
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